Friday, October 22, 2010

Avionics Flight Instruments 1.0

Ever since I first joined Second Life, I wanted to enjoy flying, having been a long time flight sim geek for years. But the sim physics made it prohibitive. Havok 1 was terrible. Havok 4 was an improvement, you could survive sim border crossings if you didn't have much in the way of attachments.... Havok7 is now implemented it seems, and LL created the Blake Sea area between two of the big mainland continents, with reserved flight lanes made up of low lag, low occupancy sims. There are dozens of airports now accessible in this area. Even some airlines.



As a result of my air division RP in the Merczateers, I designed my own avionics flight instruments HUDs akin to tactical fighter plane huds. I placed these on sale earlier this month, and now that I'm seeing how the market is, I've dropped the price from L$ 2500 to L$1250, which is a less than the cost of most un-instrumented airplanes.

What the instruments feature is unique in SL: climb/dive rate meter, a real time active artificial horizon gyroscope, and an active, predictive, gunsight reticle that, once targeting someone, will track them througout the entire sim, and 34 meters beyond the adjacent sim borders, from sea level to over 4000 meters altitude, with minimal lag. The gunsight predicts where your target will be when your bullets arrive there and coach you where to aim in order to shoot with sufficient lead.

Yes, there are free flight instruments out there, cheap speedometers and altimeters in dials like in old timey airplanes. None of them are as fast reacting, as accurate, or as low lag as my product. You can buy the Avionics Flight Instruments from Hypersonic Space Systems at our SL Marketplace store or at our inworld store at Space Island:





HSS Store on SL Marketplace

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